![]() To actually replay even just a single aircraft specific animation in FlightGear, you would have to write a python script that 1) loads the aircraft, 2) looks up the 3D objects, 3) maps the properties to animations - and completely ignore anything related to scenery, because it's typically just aircraft specific stuff that is recorded. I plan to work on a new feature for our flight simulator : display real traffic in real time. So there's really just numbers stored there, nothing visual that would make sense to visually re-interpret outside a flight simulator environment like FlightGear. Im involved in the free and open source FlightGear Flight Simulator under GNU GPL licence. ![]() Matlab/Simulink was also successfully interfaced for real-time flight. things like altitude, longitude, latitude - but also engine settings, flap settings, gear status etc. Several flight simulators such as Xplane, FlightGear, Realflight, and Microsoft. Imagine those files to be containers for binary FlightGear properties, i.e. What FlightGear is writing to those files is not actual "visual" stuff at all, it's just "gibberish" in the sense of properties that are only meaningful to FlightGear itself, and its features, most properties are in fact aircraft specific. Unless that is something that you are interested, willing and capable to do, I'd just leave it at that. There's no reasonable way to visually "replay" those files outside FlightGear, short of rewriting FlightGear itself, or extending another flight simulator to partially re-interpret certain values. There's really no need to continue this discussion at all - all the responses given so far were rather exact, detailed and 100% correct. Thanks, all!Īgain, the format is basically seralized FlightGear properties, please see $FG_ROOT/Docs/flightrecorder.README - these are all just "numbers", the format is determined by FlightGear, and these numbers do not mean ANYTHING outside FlightGear, and even inside FlightGear it's really just the flight recorder subsystem that is able to open/process those files, read in the numbers and map them to the corresponding FlightGear properties - which in turn allows things to be animated/replayed over time JUST VIA FlightGear. 2 Create a keyboard binding or some other way to start and stop the script. flight Simulator passes through output interface, sends real-time flight data. To use it: 1 Copy the script to a file named gpx.nas and place it in the Nasal directory (fgfs/fgdata/Nasal or. Read environmental data in real time (speed, height, weather, position etc. Control the planes behavior/movement in real time 2. Two areas are critical in this project: 1. I don't mean that it is a video format, but rather could I import it into, say, Blender, and then export it as something else? It's way too optimistic, I know. The visual display of FlightGear aviation simulator is true to nature. I am currently involved in a project to teach a flight simulator how to land with artificial intelligence and I am considering to use this flight simulator in the project. I opened it in Notepad ++, but it was just rubbish. HelldiverSquadron wrote in Mon 7:54 pm:Seemed like a binary trait.
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